Ideology of Interaction; Computer’s Game as Game-oriented Media

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Abstract

This paper will investigate the mechanism of interactivity and formation of ideology in new media and multimedia systems while focusing on the example of computer games. This paper will also be answering questions such as: what academic areas the studies of computer games belong to? Why do these studies need to be dealt with within the academic disciplines? And, why do these studies need to be academically revised? If it is possible that we speak of "computer games studies" as a new field of studies, then is there a possibility for them to assume a methodological as well as a theoretical framework? Because it handles the task of representation, we consider computer games to be a medium. Players of computer games find ways of realizing ideas through the course of playing a computer game and through the choice of interactions with the game. The players also understand potential ideological significations that have been set up in the game. The hypothetical player set his or her choice of procedure in the limited possibility. This is because the choice of actions in a game has already been specified. In these conditions, neither we can separate narrative from procedure, nor representation from interaction, nor machine from human, nor content from technology. Due to the complexity and intermingling of these elements, we can provide an analysis of the computer games only when we reconsider the present communication and media theories and paradigms. This breakthrough of the traditional media theories will pave the way for production of a kind of research literature that will be able to indicate some meaningful aspects of this rapid expanding phenomenon. The writers of this article, by investigating various aspects of computer game, are going to discuss the epistemological area of this expanded medium. In the end, the writers, by a new theoretical synthesis will review some research regarding the above mentioned questions, and suggest a more practical method for the study of computer game than the traditional ones.

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